Configuring for Google Play Store
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It does this by constantly checking that all installed apps have the latest available versions. With Google Play Services, you can authenticate Google services, synchronize your contacts, access the latest user privacy settings, and use higher quality location-based services that use less energy. Besides all this, Google Play Services enhances the overall experience of using your device.
Google Play Services
This may get easier to implement in the godot 3. Anyway, another way of optimizing your apk’s size is to use multi apk support: See this disscussion on github: Notice that this is a blocking warning so I am not able to publish the app. Is there any other filters that google use to validade this optmization which I can find in godot configs? How big MBs is your apk? I get this Warning too but it lets me continue.
This is the full warning message: Unoptimized APK Warning: This APK results in unused code and resources being sent to users. Your app could be smaller if you used the Android App Bundle. By not optimizing your app for device configurations, your app is larger to download and install on users’ devices than it needs to be. Larger apps see lower install success rates and take up storage on users’ devices. Use the Android App Bundle to automatically optimize for device configurations, or manage it yourself with multiple APKs.
This should not block your release. The play store “user interface” is sometimes a bit misleading. Are you absolutely sure that you didn’t oversee a “continue” or “publish” or similar button?
I uploaded my last update apk maybe 3 or 4 weeks ago. I was also displayed this info but I could continue publishing the update. If you still find no way. Then you might show a complete screenshot of the webpage. If there is sensitive information feel free to blur it though Edit: I am speaking of the web page which is still displayed after to click on “Close” acknowledging the warning. Check if there’s anything else that stops play.
An indispensable app for keeping your apps updated
Edit Publishing to Google Play Store Android requires that all apps be digitally signed with a certificate before they can be installed. In order to distribute your Android application via Google Play store it needs to be signed with a release key that then needs to be used for all future updates. Since it is possible for Google Play to manage signing releases automatically thanks to App Signing by Google Play functionality. However, before your application binary is uploaded to Google Play it needs to be signed with an upload key.
VIDEO: Google Play Store Latest Version all APK Download – AndroidAPKsBox
App Notes:  – For all devices.  – For Android Wear devices  – For Android TV devices. Advertisement. Google Play Store. From version Google Play Store. Keep the game’s product identifiers on-hand for Google Play Developer Console use later. For configuring application billing, choose “Upload APK” now. With modded Play Store you can use protected apps with Google License Verification Library without cracking them, you can verify license in offline mode, you.